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Art Thinking and Creative Practice
Creative workshops for game designers
I run workshops with my UG and MA students that aim to trigger their creativity, and help them identify ideas and concepts for games and beyond in their everyday life. Examples of creative design sessions I have run: cardboard hacking to explore body-based interfaces for games, how reading the daily news and stories from the New Yorker magazine can trigger game ideas, surrealist mix: toxicity in and around games+typefaces
Project Gallery
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